![]() The Ragnarok would of been a good idea, I'm currently in Dillmoor- underground area with the insect spawns - for skill level ups - the ragna would solve a lot of these problems. as it's fairly easy to search for the weapon they hold, then look for accessories slot. If you can let me know the ID's for select characters, it would help. ![]() However I will be able to find where the inventory starts and ends in a matter of minutes later. Also I've managed to equip 35 members with the Ragna-Rock so that was pretty nifty. If the unit numbers resets to lower than you have the only thing that messes your game up is if you try to change the formation when you are over capacity. I'd advise against having a full squad of 7 units when doing the "prologue" or when you and Emmy venture alone. You can change it to whatever you want and add them to your party. There are TONS of Save editors for the PC version. You need to change total and current together and like i said max value in hex be 07 for union number,63 in max units reserve,23 in max units battle for both. Panadol79 wrote:PS4 save file and PC save file is identical, protected by checksum hence you wont find any save editor for PC version, but cheatengine works and there is a lot of trainers too.Īs for max unions and characters,as far as i know about PC version, you can have max 7 unions(any more and game crash).It is pointless to add into starter save as every time you are in event that is changing a max unit and union number this would reset.Īnyhow the address -max union -max -max units in -max unit in battle (total) I can't find where this is stored - I will look into this tonight. I believe I can make a quick code for adding the customization items, best weapons/accessories and might even know where leader data is stored for inserting them into your team OR simply giving the AI's the best weapons for each class.Ĭombat Torgal VS Mystic Torgal - Would use Hawkwind and Bluesteel respectively but could decide which one goes where.ĮDIT - The item list doesn't seem to be valid for finding the items I actually have, which means. You wouldn't happen to know how to create quick codes would you? Is it simply "Hex Address" "Value" on each line per code? Lol you save me big time, save me sooooo much time - then I wish I waited. I already made a separate save with the customization items added to make the items properly in game, then copied the entire Hex data the game populates for you, which I was just about to add to my game save. Gave rush a giant Yami sword, battle loaded and then froze on victory screen. ever seen Torgal with giant Yami blades? Apparently the game lets you do this and has the physics to support it, not really - they go through his head. I figured out the last value is basically if the item is a Mitra, Savanni, Yami OR Qsity item - further 2 to 3 bytes ahead of the item ID, is who has it equipped. The shielding Hawkwind was a simple swap on a Athulian blade from Athlum - without any modifications - straight from the excel document you gave me Items you after are at the end of this file. I havent played in years so i just am asking for a breakdown.ĭoes it make it so that you dont have to worry baout using skills etc.Panadol79 wrote:Yes,bacause the Shielding Hawkwind in your pic is not vanilla, it was used and have modification on it like 1 or any other mod/exp received during play. ![]() Original 1-192 BR normal monsters /1-255 BR rare/quest monsters version with 106,4% player movement speed for resolving chasing monsters getting stuckįeedback and ideas will be greatly appreciated! Especially a non-linear curve for the scaling(some rares really get out of control before the midpoint). dll file to your game installation's The Last Remnant\Binaries folder Originally posted by RebirthingSamurai190 75%:At long last, the day has come for my ultimate mod to be released, The Last Remnant mod for making enemy BR levels static and evenly scaled across the entire game! Say goodbye to annoying enemy scaling with your BR and possibilities of permanently ruining your save game!
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